We have a major announcement to make to everyone, and that is Vote Ranks! Visible Vote Ranks will be applied to people on the website and Discord while rewards will be sent over to your MC account. We count your total votes, and depending on how many total votes you have, you receive large rewards for each milestone
Emperor - 500 Votes - +3 sethomes - 10k Claimblocks - 1 million - Weekly Hero Crate (Gives cash, exp, random armor and a chance for Premium/Epic Key)
Eternal - 900 Votes - +10 Homes - /feed - /nick (With color) - 25k ClaimBlocks - 5 million - Weekly Eternal Crate (Gives more cash, exp, random armor and a higher chance for Premium/Epic Key)
OverLord - 1600 Votes - Unlimited /sethomes - /itemname - /lore - 50k ClaimBlocks - You get your Head and quote at the Supreme Being Hall at /spawn - Weekly OverLord Crate (Gives the most cash, exp, random armor and a higher chance for Premium/Epic Key & Ancient) - 10 million
Developers note: In this update, we wanted to address a few concerns, and issues we had on LifeCraft regarding Custom Enchants, the bugs it had, and the enjoyability of it.
Axes on the server We want axes to become apart of your arsenal so we have higher enchant options for you so you can now consider axes another good end-game item
Disenchanting lower leveled items Vanilla enchant disenchantment has also been scaled so you cannot receive a net amount of enchants from it.
Ultimate Enchants Yes there were some good enchants at the Ultimate level, but there were a lot of bad, so we have moved those down and have moved a lot + of end-game enchants to Ultimate
We also wanted to make the Ultimate option to always have a good enchants. So now deciding to sell it on Auction House or Disenchanting it will be an important decision.
Unpopular enchants We have upgraded a lot of the unpopular enchants so they can be somewhat viable options for newer players Lower Enchants now have scaling that goes up to level 10 so lower levels can compete in higher tired Dungeons.
Mystery Dust Scaling Receiving the same amount of dust from Common to Ultimate seemed a bit unfair. So we scaled them!
Key low levels item We kept a few key enchants at lower levels so newer players can catch up more easily to older players
Success/Destroy chance scaling We wanted to have Common through Ultimate enchants to scale on what Mystery Dust will drop Common will drop 1-5% Uncommon will drop 5-10% Rare will drop 5-15% Unique will drop 10-20% Legendary will drop 10-25% Ultimate will drop 20-40%
Level Changes Made Piercing now goes to 10 Enchantment Levels from 5 Antigravity now goes to 5 Enchantment Levels from 3 Necromancer now goes to 10 Enchantment Levels From 4 Headless now goes to 10 Enchantment Levels From 4 Tank now goes to 3 enchantment levels from 4 Hellforged has been increased to 5 Enchantment Levels from 5 Wither has been increased to 5 Enchantment Levels From 3 Barbarian has been increased to 3 Enchantment Levels From 2 Bleed has been increased to 10 Enchantment Levels From 6 Rarity Changes Insanity to Legendary from Ultimate Overload to Ultimate from Legendary Unfocus to Uncommon From Ultimate Lightning to Legendary from Rare Virus to Rare from Ultimate Blast to Ultimate from Legendary Springs to Unique from Legendary (because Springs gives a small boost, oops) Antigravity to Ultimate from Unique (because Antigravity actually gives higher boost) FeedMe to Rare From Legendary Tank to Unique Ultimate Drunk to Common from Rare Burn Shield to Legendary from Unique GreatSword to Uncommon From Ultimate